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Alpine

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Alpine cover

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The short version

What is Alpine?

(Click the window for audio) Alpine is a short 2D platformer puzzle experience where you try to reestablish the fiber optical network on a lonely mountain after the storm has left its inhabitants without a connection. Platform your way up to the top of the mountain, stretch cables between houses and

(Click the window for audio) Alpine is a short 2D platformer puzzle experience where you try to reestablish the fiber optical network on a lonely mountain after the storm has left its inhabitants without a connection. Platform your way up to the top of the mountain, stretch cables between houses and have a chat with the locals. Made in 72 hours for the Ludum Dare 59 ("Signal") Controller controls LS/D-Pad: MoveA: JumpX: Interact (Pull/Connect/Cut cables, Pick/Place a connector) Keyboard controls WASD/Arrows: Move Z: Jump X: Interact (Pull/Connect/Cut cables, Pick/Place a connector) Known issues The 2D physics is a bit wonky and you might get trapped inside walls or platforms when the framerate dropsOn the WebGL build, playing with a controller have some input delays, even input losses sometimes Credits Design/Code/Art/Music/Sounds: RenD Fonts by Chevy RayEngine: Unity/LDtk/FMod Spoiler W

Controls

Alpine controls

The developer does not list specific controls on the game page. Click the play frame above and try the keyboard, mouse, or touch; most jam games show their controls on the first screen.

Questions

Alpine FAQ

What is Alpine?

(Click the window for audio) Alpine is a short 2D platformer puzzle experience where you try to reestablish the fiber optical network on a lonely mountain after the storm has left its inhabitants without a connection. Platform your way up to the top of the mountain, stretch cables between houses and have a chat with the locals.

Who made Alpine?

Alpine was made by Oddly Shaped Pixels.

Can I play Alpine on mobile?

The developer does not list mobile support. It runs in a desktop browser.

From the developer

About this game

Read the full developer description

(Click the window for audio)


Alpine is a short 2D platformer puzzle experience where you try to reestablish the fiber optical network on a lonely mountain after the storm has left its inhabitants without a connection.

Platform your way up to the top of the mountain, stretch cables between houses and have a chat with the locals. 

Made in 72 hours for the Ludum Dare 59 ("Signal")


Controller controls

LS/D-Pad: Move
A: Jump
X: Interact (Pull/Connect/Cut cables, Pick/Place a connector)


Keyboard controls

WASD/Arrows: Move 
Z: Jump 
X: Interact (Pull/Connect/Cut cables, Pick/Place a connector)


Known issues

  • The 2D physics is a bit wonky and you might get trapped inside walls or platforms when the framerate drops
  • On the WebGL build, playing with a controller have some input delays, even input losses sometimes

Credits

  • Design/Code/Art/Music/Sounds: RenD
  • Fonts by Chevy Ray
  • Engine: Unity/LDtk/FMod

Spoiler

Walkthrough 100% No Hit:

https://vimeo.com/1185811809?share=copy&fl=sv&fe=ci

Description from Alpine on itch.io, by Oddly Shaped Pixels.

Screens

Screenshots

Alpine screenshot 1Alpine screenshot 2Alpine screenshot 3Alpine screenshot 4

Not listed by the developer: controls, tips. We left these out rather than guess.