Alpine
What is Alpine?
(Click the window for audio) Alpine is a short 2D platformer puzzle experience where you try to reestablish the fiber optical network on a lonely mountain after the storm has left its inhabitants without a connection. Platform your way up to the top of the mountain, stretch cables between houses and
(Click the window for audio) Alpine is a short 2D platformer puzzle experience where you try to reestablish the fiber optical network on a lonely mountain after the storm has left its inhabitants without a connection. Platform your way up to the top of the mountain, stretch cables between houses and have a chat with the locals. Made in 72 hours for the Ludum Dare 59 ("Signal") Controller controls LS/D-Pad: MoveA: JumpX: Interact (Pull/Connect/Cut cables, Pick/Place a connector) Keyboard controls WASD/Arrows: Move Z: Jump X: Interact (Pull/Connect/Cut cables, Pick/Place a connector) Known issues The 2D physics is a bit wonky and you might get trapped inside walls or platforms when the framerate dropsOn the WebGL build, playing with a controller have some input delays, even input losses sometimes Credits Design/Code/Art/Music/Sounds: RenD Fonts by Chevy RayEngine: Unity/LDtk/FMod Spoiler W
Alpine controls
The developer does not list specific controls on the game page. Click the play frame above and try the keyboard, mouse, or touch; most jam games show their controls on the first screen.
Alpine FAQ
What is Alpine?
(Click the window for audio) Alpine is a short 2D platformer puzzle experience where you try to reestablish the fiber optical network on a lonely mountain after the storm has left its inhabitants without a connection. Platform your way up to the top of the mountain, stretch cables between houses and have a chat with the locals.
Who made Alpine?
Alpine was made by Oddly Shaped Pixels.
Can I play Alpine on mobile?
The developer does not list mobile support. It runs in a desktop browser.
About this game
Read the full developer description
(Click the window for audio)
Alpine is a short 2D platformer puzzle experience where you try to reestablish the fiber optical network on a lonely mountain after the storm has left its inhabitants without a connection.
Platform your way up to the top of the mountain, stretch cables between houses and have a chat with the locals.
Made in 72 hours for the Ludum Dare 59 ("Signal")
Controller controls
LS/D-Pad: Move
A: Jump
X: Interact (Pull/Connect/Cut cables, Pick/Place a connector)
Keyboard controls
WASD/Arrows: Move
Z: Jump
X: Interact (Pull/Connect/Cut cables, Pick/Place a connector)
Known issues
- The 2D physics is a bit wonky and you might get trapped inside walls or platforms when the framerate drops
- On the WebGL build, playing with a controller have some input delays, even input losses sometimes
Credits
Spoiler
Walkthrough 100% No Hit:
Description from Alpine on itch.io, by Oddly Shaped Pixels.
Screenshots
Not listed by the developer: controls, tips. We left these out rather than guess.



