Lockpicks-11
What is Lockpicks-11?
Originally made in 72h for Ludum Dare 57 with the theme "Depths"(although we were thoroughly inspired by the controversial contender "doors"), with everything from sfx, music, art, and programming, all recorded, edited, drawn, and/or typed by our two-person team. You've been thrown into the depths o
Originally made in 72h for Ludum Dare 57 with the theme "Depths"(although we were thoroughly inspired by the controversial contender "doors"), with everything from sfx, music, art, and programming, all recorded, edited, drawn, and/or typed by our two-person team. You've been thrown into the depths of a heist. Help our thief prove they're not out of their depth when it comes to lockpicking their way to freedom. To what length will our burglar go to nab a precious prize from the depths of the treasure vaults? How many doors deep did they land themselves this time? Did our pilferer even consider the depth of trouble they'd be in if caught in the act? All qualms aside, I guess they're knee-deep in it now! Puzzle your way through the collection of lockpicking minigames that stand between you and a heist well done. If you're out of your depth, here's a puzzle guide. It contains spoilers, you'v
Lockpicks-11 controls
The developer does not list specific controls on the game page. Click the play frame above and try the keyboard, mouse, or touch; most jam games show their controls on the first screen.
Lockpicks-11 FAQ
What is Lockpicks-11?
Originally made in 72h for Ludum Dare 57 with the theme "Depths"(although we were thoroughly inspired by the controversial contender "doors"), with everything from sfx, music, art, and programming, all recorded, edited, drawn, and/or typed by our two-person team. You've been thrown into the depths of a heist.
Who made Lockpicks-11?
Lockpicks-11 was made by digitarium.
Can I play Lockpicks-11 on mobile?
The developer does not list mobile support. It runs in a desktop browser.
About this game
Read the full developer description
Originally made in 72h for Ludum Dare 57 with the theme "Depths"(although we were thoroughly inspired by the controversial contender "doors"), with everything from sfx, music, art, and programming, all recorded, edited, drawn, and/or typed by our two-person team.
You've been thrown into the depths of a heist.
Help our thief prove they're not out of their depth when it comes to lockpicking their way to freedom. To what length will our burglar go to nab a precious prize from the depths of the treasure vaults? How many doors deep did they land themselves this time? Did our pilferer even consider the depth of trouble they'd be in if caught in the act? All qualms aside, I guess they're knee-deep in it now!
Puzzle your way through the collection of lockpicking minigames that stand between you and a heist well done.
If you're out of your depth, here's a puzzle guide. It contains spoilers, you've been warned.
Description from Lockpicks-11 on itch.io, by digitarium.
Screenshots
Not listed by the developer: controls, tips. We left these out rather than guess.


