Super Tilt Bro. for NES
What is Super Tilt Bro. for NES?
Super Tilt Bro. is an 8-bit platform-fighter demake of Super Smash Bros. for the NES. Players fight in versus matches, choosing moves by holding a direction while pressing the attack or special move button.
Super Tilt Bro. is an 8-bit fighting game made as a demake of the Super Smash Bros. series for the Nintendo Entertainment System. Matches are built around versus play, with local multiplayer and online play through a Wi-Fi chip in the cartridge. The action uses a platform-fighter format, and players perform directional attacks and special moves. The game includes a Break the Target stage and characters such as Kiki and Sunny, with move adjustments in version 2.6. Its retro pixel-art style and source code availability make it worth trying for players interested in NES-era fighting games.
How to play Super Tilt Bro. for NES
- Join a versus match in local multiplayer or online play.
- Hold a direction while pressing the attack button to perform a directional attack.
- Hold a direction while pressing the special move button to perform a directional special move.
- Use the Break the Target stage to practice as a new player.
- During hitstun, buffer inputs to prepare the next action.
Super Tilt Bro. for NES controls
Controls are taken from the developer's itch.io page.
Tips for Super Tilt Bro. for NES
- Vary attacks and specials by holding a direction before pressing the button.
- Inputs can be buffered during hitstun, so prepare the next action before hitstun ends.
- The Break the Target stage is designed to be more welcoming to new players.
- In version 2.6, Kiki has a higher wall-jump and a more effective parachute.
- For Sunny in version 2.6, aerial side startup is decreased and down tilt has cuttable end-lag.
Super Tilt Bro. for NES FAQ
What is Super Tilt Bro.?
It is an 8-bit platform-fighter demake of the Super Smash Bros. series for the NES.
Does it support online play?
Online play is supported through a Wi-Fi chip in the cartridge.
Which platforms are supported?
The available platforms are HTML5, Windows, macOS, and Linux.
How do the controls change moves?
Holding a direction while pressing attack or special move changes the move performed.
What is the Break the Target stage for?
It is a stage made more welcoming to new players.
About this game
Read the full developer description
Super Tilt Bro is a demake of the Super Smash Bros. series compatible with the good old Nintendo Entertainment System from the 1980s. Featuring online play, thanks to a Wi-Fi chip in the cartridge!
Need someone to play online?
Join the Discord
Hello!
Are you searching for a cartridge?
Thank you for your support <3
Controls
You can use different moves by holding a direction when pressing the attack or special move button.
Version 2.6 released!
Changelog:
Easy days with music and Sunny times!
- New musics
- New music: a Sagely concerto by Lemony Bard
- 2.5 music: Fusoli now has a video
- Netcode
- The netcode is more resilient to packet loss
- No more desync where a player goes to gameover screen while the other stays in game
- Impact of a packet loss limited to 250 ms before automatic resync
- No more ghost connection (connecting with a player no more in the queue)
- No more miss connection (when a player goes in-game and the other stays on matchmaking)
- Ping in now measured in frames (and never needs root privilege on any Unix)
- The netcode is more resilient to packet loss
- Story
- First Break The Target stage is more welcoming to new players
- Kiki
- Improved Kiki's options when recovering low
- Higher wall-jump and more effective parachute, she now can land on platform after a wall-jump
- Improved Kiki's options when recovering low
- Sunny
- Aerial side startup decrease
- Aerial side hitbox now sends the opponent away
- Jab: second and third hit connect more easily
- Down tilt: increased inflicted hitstun
- Uptilt: decreased hitlag
- Aerial down: increased last hitbox power
Previous release: 2.4
Combos on tempo!
- New music
- Fusolis, a new theme by community member Lemony Bard
- The theme can be heard on the jukebox and in game
- Fusolis, a new theme by community member Lemony Bard
- Game mechanics
- It is now possible to buffer inputs during hitstun
- Stages
- Blastlines are moved away from the stage in Deeprock and Skyride
- Sunny
- Added cuttable end-lag to down-tilt
- Under the hood
- Fixed audio engine's instruments handling
- Blastlines implementation made flexible without sacrificing CPU cycles
- Rollback-friendly
- Opens perspectives like scrolling stages
Description from Super Tilt Bro. for NES on itch.io, by sgadrat.
Screenshots
Not listed by the developer: release date, complete control bindings, player count, full stage roster, full character roster, system requirements, mobile or touch support. We left these out rather than guess.


