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Super Tilt Bro. for NES

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Super Tilt Bro. for NES cover

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The short version

What is Super Tilt Bro. for NES?

Super Tilt Bro. is an 8-bit platform-fighter demake of Super Smash Bros. for the NES. Players fight in versus matches, choosing moves by holding a direction while pressing the attack or special move button.

Super Tilt Bro. is an 8-bit fighting game made as a demake of the Super Smash Bros. series for the Nintendo Entertainment System. Matches are built around versus play, with local multiplayer and online play through a Wi-Fi chip in the cartridge. The action uses a platform-fighter format, and players perform directional attacks and special moves. The game includes a Break the Target stage and characters such as Kiki and Sunny, with move adjustments in version 2.6. Its retro pixel-art style and source code availability make it worth trying for players interested in NES-era fighting games.

Getting started

How to play Super Tilt Bro. for NES

  1. Join a versus match in local multiplayer or online play.
  2. Hold a direction while pressing the attack button to perform a directional attack.
  3. Hold a direction while pressing the special move button to perform a directional special move.
  4. Use the Break the Target stage to practice as a new player.
  5. During hitstun, buffer inputs to prepare the next action.
Controls

Super Tilt Bro. for NES controls

InputAction
Direction + attack buttonPerform a different attack depending on the held direction
Direction + special move buttonPerform a different special move depending on the held direction

Controls are taken from the developer's itch.io page.

Play better

Tips for Super Tilt Bro. for NES

  • Vary attacks and specials by holding a direction before pressing the button.
  • Inputs can be buffered during hitstun, so prepare the next action before hitstun ends.
  • The Break the Target stage is designed to be more welcoming to new players.
  • In version 2.6, Kiki has a higher wall-jump and a more effective parachute.
  • For Sunny in version 2.6, aerial side startup is decreased and down tilt has cuttable end-lag.
Questions

Super Tilt Bro. for NES FAQ

What is Super Tilt Bro.?

It is an 8-bit platform-fighter demake of the Super Smash Bros. series for the NES.

Does it support online play?

Online play is supported through a Wi-Fi chip in the cartridge.

Which platforms are supported?

The available platforms are HTML5, Windows, macOS, and Linux.

How do the controls change moves?

Holding a direction while pressing attack or special move changes the move performed.

What is the Break the Target stage for?

It is a stage made more welcoming to new players.

From the developer

About this game

Read the full developer description

Super Tilt Bro is a demake of the Super Smash Bros. series compatible with the good old Nintendo Entertainment System from the 1980s. Featuring online play, thanks to a Wi-Fi chip in the cartridge!

Need someone to play online?
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Hello!

Are you searching for a cartridge?

Buy it here.

Thank you for your support <3

Controls


You can use different moves by holding a direction when pressing the attack or special move button.

Version 2.6 released!

Changelog:

Easy days with music and Sunny times!

  • New musics
    • New music: a Sagely concerto by Lemony Bard
    • 2.5 music: Fusoli now has a video
  • Netcode
    • The netcode is more resilient to packet loss
      • No more desync where a player goes to gameover screen while the other stays in game
      • Impact of a packet loss limited to 250 ms before automatic resync
      • No more ghost connection (connecting with a player no more in the queue)
      • No more miss connection (when a player goes in-game and the other stays on matchmaking)
    • Ping in now measured in frames (and never needs root privilege on any Unix)
  • Story
    • First Break The Target stage is more welcoming to new players
  • Kiki
    • Improved Kiki's options when recovering low
      • Higher wall-jump and more effective parachute, she now can land on platform after a wall-jump
  • Sunny
    • Aerial side startup decrease
    • Aerial side hitbox now sends the opponent away
    • Jab: second and third hit connect more easily
    • Down tilt: increased inflicted hitstun
    • Uptilt: decreased hitlag
    • Aerial down: increased last hitbox power

Previous release: 2.4

Combos on tempo!

  • New music
    • Fusolis, a new theme by community member Lemony Bard
      • The theme can be heard on the jukebox and in game
  • Game mechanics
    • It is now possible to buffer inputs during hitstun
  • Stages
    • Blastlines are moved away from the stage in Deeprock and Skyride
  • Sunny
    • Added cuttable end-lag to down-tilt
  • Under the hood
    • Fixed audio engine's instruments handling
    • Blastlines implementation made flexible without sacrificing CPU cycles
      • Rollback-friendly
      • Opens perspectives like scrolling stages

Description from Super Tilt Bro. for NES on itch.io, by sgadrat.

Screens

Screenshots

Super Tilt Bro. for NES screenshot 1Super Tilt Bro. for NES screenshot 2Super Tilt Bro. for NES screenshot 3

Not listed by the developer: release date, complete control bindings, player count, full stage roster, full character roster, system requirements, mobile or touch support. We left these out rather than guess.