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We Become What We Behold

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We Become What We Behold cover

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The short version

What is We Become What We Behold?

We Become What We Behold is a short experimental game by Nicky Case about news cycles, vicious cycles, and infinite cycles. It plays in a browser and uses comedy and dark humor to circle back on itself.

We Become What We Behold is a short experimental piece from Nicky Case, built over two months, that circles around news cycles, vicious cycles, and infinite cycles. Its tone leans on comedy and dark humor rather than a conventional genre. It runs in a browser as an HTML5 title and has been released. The code and art were placed in the public domain with zero rights reserved, so remixing is explicitly allowed. Fan translations exist in German, Korean, Italian, Arabic, Russian, Croatian, Polish, Chinese, French, and Hebrew.

Controls

We Become What We Behold controls

The developer does not list specific controls on the game page. Click the play frame above and try the keyboard, mouse, or touch; most jam games show their controls on the first screen.

Questions

We Become What We Behold FAQ

Who made We Become What We Behold?

Nicky Case created it over a two-month period.

Can the game be remixed?

Yes. The code and art were released to the public domain with zero rights reserved, so permission to remix is already given.

What does it run on?

It is an HTML5 title that runs in a browser.

Is it available in other languages?

Fan translations exist in German, Korean, Italian, Arabic, Russian, Croatian, Polish, Chinese, French, and Hebrew.

What themes does it cover?

News cycles, vicious cycles, and infinite cycles, delivered through comedy and dark humor.

From the developer

About this game

Read the full developer description

WE BECOME WHAT WE BEHOLD
a game about news cycles, vicious cycles, infinite cycles

This silly game was created by me, Nicky Case, in two months!
Here's my wobsite, my tweeter, and if you'd like to
buy me a pumpkin spice latte, my patreon.
Thank you so much for playing! <3

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THIS GAME IS OPEN SAUCE

I'm releasing all my code and art to the public domain, zero rights reserved!
Which means if you wanna remix this game, you already have my permission!
For the full source code, and links to the other Creative Commons
art/code/sounds I used, check out this game's Github repo.

P.S: Here's an album of screenshots, GIFs, & promo art of WBWWB, if you need it!

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FAN-TRANSLATIONS:

Deutsch (German): http://ncase.me/wbwwb-de/

한국어 (Korean): https://game.hyeon.me/wbwwb/

Italiano (Italian): http://ncase.me/sccv/

العربية (Arabic): https://alexclay.itch.io/wbwwb-ar

Русский (Russian): http://sila.media/game/

Hrvatski (Croatian): http://www.varljiv.org/postajemo-sto-gledamo

Polski (Polish): https://mleko-forks.github.io/wbwwb/

中文 (Chinese): https://claycoffee.github.io/wbwwb/

中文(臺灣)(Taiwanese Chinese): https://io.cloudxact.com/ncase/wbwwb/

Français (French): https://samuelhackwill.github.io/wbwwb/

עברית (Hebrew): https://ozomer.github.io/wbwwb/

Description from We Become What We Behold on itch.io, by Nicky Case!.

Screens

Screenshots

We Become What We Behold screenshot 1We Become What We Behold screenshot 2We Become What We Behold screenshot 3

Not listed by the developer: controls, release date, genre, specific gameplay mechanics, system requirements, number of levels. We left these out rather than guess.