Fireworks Incremental
What is Fireworks Incremental?
Fireworks Incremental is an idle game about blasting a magical Dome cast over the land by the Bad Wizard. Each firework explosion earns Booms, which buy new units and upgrades while also wearing the Dome down.
Fireworks Incremental is a 2D pixel art idle game about breaking a magical Dome. The Bad Wizard has covered the land with it, and fireworks are the only thing that can destroy it. Play starts with a single mortar launching fireworks; every explosion produces Booms, the main currency, spent on recruiting units and buying upgrades. Booms also damage the Dome. Buildings can be raised to Tier 2 to unlock new mechanics, and a prestige system rewrites how units interact. Artillerists, Wizards, Jesters and others each behave differently, and three gameplay phases lead to a real ending. The game is in development.
How to play Fireworks Incremental
- Begin with the starting mortar and launch fireworks.
- Collect Booms from each explosion; Booms act as currency and also damage the Dome.
- Spend Booms on recruiting units such as Artillerists, Wizards and Jesters, and on upgrades.
- Upgrade buildings to Tier 2 to unlock new mechanics.
- Choose prestige upgrades that change how units interact.
- Push Booms Per Second past milestones to unlock progression and bring the Dome closer to destruction.
Fireworks Incremental controls
The developer does not list specific controls on the game page. Click the play frame above and try the keyboard, mouse, or touch; most jam games show their controls on the first screen.
Tips for Fireworks Incremental
- Reaching new Booms Per Second thresholds is what unlocks further progression.
- Tier 2 buildings open mechanics and options that Tier 1 does not provide.
- Prestige upgrades bend the rules of the game, so they are worth choosing carefully.
- Combining units, buildings and upgrades is how devastating synergies are built.
- The retro CRT effect can be turned off if preferred.
Fireworks Incremental FAQ
What is the goal in Fireworks Incremental?
Destroy the Magical Dome covering the land and defeat the Bad Wizard.
What are Booms?
Booms are the main currency, produced by firework explosions, and they also damage the Dome.
Which units can be recruited?
Artillerists, Wizards, Jesters and more, each with their own behaviors.
Does the game have an ending?
Yes. Three distinct gameplay phases lead to a real ending.
Can the CRT effect be turned off?
Yes, the retro CRT effect can be disabled.
Is the game finished?
No. It is an early version in active development, and feedback can be sent through a short form at the end or a comment.
About this game
Read the full developer description
The Bad Wizard has covered the land with a Magical Dome, and only fireworks can destroy it.
You begin with a single mortar launching fireworks. Each explosion generates Booms - your main currency, which you can spend on recruiting new units and buying upgrades. Booms also damage The Dome and you'll have to find your own strategy to destroy it and ultimately defeat The Bad Wizard.
Will you hire dozens of Wizards to invoke Arcane Overload as quickly as you can? Or will you optimize Artillerists' ammo delivery and compression to shoot countless Mortar Barrages and repeatedly fire the Siege Rocket? Or perhaps you'll embrace the chaos of Jesters, Balloons and Lasers?
Forge your own path. Upgrade buildings to Tier 2. Choose your prestige upgrades wisely. And remember...
The Bad Wizard MUST. BE. DEFEATED.
Features
- 2-tier building system - Upgrade every building to Tier 2, unlocking entirely new mechanics and possibilities.
- Specialized units - Recruit Artillerists, Wizards, Jesters, and more, each with their own unique behaviors.
- Booms Per Second milestones - Reach new BPS thresholds to unlock progression and bring The Dome closer to destruction.
- Powerful upgrades and synergies - Combine units, buildings and upgrades to create devastating combinations.
- Rule-bending prestige system - Re-write the rules of the game with prestige upgrades that fundamentally change how your units interact.
- Find your own strategy - Experiment with units, Tier 2 buildings and prestige upgrades to discover your own path to victory.
- A complete adventure - Experience three distinct gameplay phases leading to a real ending.
- Spectacular fireworks display - Lose yourself watching the fireworks explode and The Dome expanding.
- Retro pixel art visuals - And yes, you can even turn off the CRT effect!
This is an early version. I'm actively developing the full game and would love your feedback. There's a short feedback form at the end, or you can leave a comment here. Every bit helps!
If you enjoyed it, consider wishlisting on Steam - that's the best way to support the development.
Thanks!
-- Filip
Description from Fireworks Incremental on itch.io, by Frajda Games.
Screenshots
Not listed by the developer: controls, release date, mobile or touch support. We left these out rather than guess.



